Direwolf Rider
‘Dire wolves’ differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts’ paws into a most deadly stroke.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Goblin Knight |
Advances to: | |
Ƿeorþ: | 41 |
HP: | 61 |
Movement: | 10 |
XP: | 150 |
Level: | 3 |
Alignment: | nihtlic |
ID | Direwolf Rider |
Abilities: |
Attacks (damage - count)
fængteþ neahfeoht | 9 - 4 ecg | ||
claƿe neahfeoht | 4 - 4 ecg | ator |
Resistances
ecg | 0% | stice | 0% | |||
---|---|---|---|---|---|---|
dynt | 0% | fyr | 0% | |||
ceald | 0% | runlic | 0% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 2 | 60% | |
Burg | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deop Ƿæter | - | 0% | |
Fild | 1 | 40% | |
Gefroren | 2 | 20% | |
Hyllas | 1 | 50% | |
Sand | 2 | 30% | |
Sceald Ƿæter | 3 | 20% | |
Scræf | 2 | 40% | |
Swamp | 3 | 30% | |
Sƿammgraf | 3 | 40% | |
Unwalkable | - | 0% | |
Þorp | 1 | 60% | |
Ƿeald | 2 | 50% |