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Direwolf Rider

(image)

‘Dire wolves’ differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.

The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts’ paws into a most deadly stroke.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Goblin Knight
Advances to:
Ƿeorþ: 41
HP: 61
Movement: 10
XP: 150
Level: 3
Alignment: nihtlic
IDDirewolf Rider
Abilities:

Attacks (damage - count)

(image)fængteþ
neahfeoht
9 - 4
ecg
(image)claƿe
neahfeoht
4 - 4
ecg
ator

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr0%
(icon) ceald0% (icon) runlic0%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas260%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren220%
(icon) Hyllas150%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp330%
(icon) Sƿammgraf340%
(icon) Unwalkable-0%
(icon) Þorp160%
(icon) Ƿeald250%